Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing

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Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills.

Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing.

In three parts, this book covers:

Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital artTechnical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displaysUse cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

ASIN ‏ : ‎ B07PSL7NM4
Publisher ‏ : ‎ O’Reilly Media; 1st edition (March 18, 2019)
Publication date ‏ : ‎ March 18, 2019
Language ‏ : ‎ English
File size ‏ : ‎ 42378 KB
Simultaneous device usage ‏ : ‎ Unlimited
Text-to-Speech ‏ : ‎ Enabled
Screen Reader ‏ : ‎ Supported
Enhanced typesetting ‏ : ‎ Enabled
X-Ray ‏ : ‎ Not Enabled
Word Wise ‏ : ‎ Not Enabled
Sticky notes ‏ : ‎ On Kindle Scribe
Print length ‏ : ‎ 573 pages

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Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing
Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing

$27.12

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